![]() Whilst these challenges can become frustrating, they’re a great addition to an otherwise short game. The co-op feature has nine levels that require you and another to work through together, working as a team to solve puzzles and help each other around. These act as fun little distractions that stretch out the experience, but they won’t hold your attention for long. There is also a basketball mini-game called Baskick that you can come back to in the co-op menu. There are a few mini-games scattered throughout the world, such as an NES in a house that upon finding the cartridge, you can play a small micro game called ピーピー (Pipi) that involves you bouncing a ball on your head. But don’t fret, Pikuniku runs flawlessly, playing as smooth as you would hope it to. Not only that, but the hats can look pretty cool on the little blob… aside from the arms, they’re just terrifying.Īs a physics-based puzzle-platformer, any frame rate dips or glitches could have greatly diminished the experience. The hats provide an extra level of depth, allowing for more puzzle variety that keeps the game fresh until the very end. However, there is a lot of maneuvering of small objects that prove to be finicky.Īside from that, the gameplay is relatively straightforward. As a physics-based puzzle-platformer, the puzzles can be frustrating, but that is to be expected. As you play as a little blob with legs, you jump, duck, kick and use various hats that have special abilities. The game mechanics in Pikuniku are simple but fun. As a red blob with legs, talk to interesting characters, undertake strange requests and explore a colourful world full of charm and personality. Pikuniku is a physics-based puzzle-platformer that takes place in a happy world riddled with sinister plots. And if the words “Secret Toast Level” don’t make you want to play this game, I simply cannot help you.We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial. Is there a secret toast level? Yes, yes there is. ![]() Can you earn masks and hats that have absolutely no use? Yes. Do you have to defeat a robot in a dance contest? Yes. The plot is unimportant compared to the oddities you’ll discover along the way. Pikuniku is a game that revels, absolutely glories in inconsequence. Sure, Pikuniku has a “story” on the level of classic console games like Megaman -make your way through the levels to defeat the villain who wants to destroy the world-but that’s not the point. Find a hidden dungeon and the biggest challenge isn’t getting past the shooting spike traps (which just send you back a few feet, rather than all the way to the beginning), the bigger thrill is discovering that you can jump on clouds that will take you to hidden sections. There are coins to collect, hidden paths to explore, and trophies to find, but the real joy of the game is figuring out what you can get away with. Your interactions with the environments are, as I say, limited to jumping, rolling (by pulling in your legs), activating switches/talking, jumping and swinging. Subversive storytelling aside, the world of Pikuniku is a delight to explore. ![]() But then you encounter Sunrise, Inc., a company made up of robots and flying drones that promises everyone FREE MONEY just for the privilege of sucking up, oh, all their resources and and homes. This tone goes on for a bit as you complete minor quests. Except they almost immediately realize you’re harmless, and apologize. Then you encounter a village terrified of Piku because you fit the description of “The Beast” from legends. ![]() Your first encounter is with a ghost who just wants you to wake up and get moving. In fact, Pikuniku will lull you in with a sense of how harmless the game is. Seemingly everything in the world has a texture and tone as you move through it, full of delight, soft shapes, and color. Welcome to a wonderfully simple, delightfully odd game where you play Piku, a red dot who walks, rolls, jumps, and kicks his way through a landscape built on the concept of “sproing.” In fact, Pikuniku may be the sproingiest game I’ve ever played-walk through flowers in the 2D world and they bend and pop back, kick acorns and they bounce off trees, jump past lanterns and they swing and chime. And, in doing so, Ernie reinforces the great lesson of Pikuniku: “Maybe this problem can be solved by kicking.” Ernie drank nuclear waste and turned into a bloated, bright green blob with the consistency of a water balloon. Ernie is the son of the gigantic worm with whom you’ve joined forces to defeat an evil corporation that’s draining all your corn, trees, and, in her case, water. There’s a point about halfway through Pikuniku where you meet Ernie.
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