Pair it with an inferno boat / spotter with a TAG - also realistically acquirable by the mid game - and it would be a monster. Put that build on a tree-covered hill with a Bulwark pilot and it has enough armor and hit defense to stand there, blasting away, pretty much forever. That's 160 melee damage I can use in a pinch. ![]() There's also room left for 4 of the 0 weight, +10 damage arm mods, if I happen to have them lying around. That's a long range alpha of 520 with very manageable heat. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category 'Functional'. On FebruIf you enjoyed this article, please consider sharing it Recent Posts. I'm thinking of 2 +10 damage large lasers. BATTLETECH ForcePacks Record Sheets Wave Two. The record sheets in this supplement were created using the program 'Mech. The book provides more than 250 record sheets, with game information for the weapons used by each unit. There are all kinds of options for that last 18 tons, so I guess I'll just slap on the best stuff I have available at the time. Record Sheets: 3050 compiled all of the variants (at the time) of the units that were in Technical Readout: 3050, as well as variants and alternate configurations. With that build I get decent mobility (and the ability to reach high ground) and 15 extreme range AC alphas of 420 apiece (the equivalent of 10.5 large lasers - for 40 heat). Everything on the list is stuff I'd have bought anyway, so when I get the Annihilator I can just bolt it on and go. The goal is a build that's realistically achievable early in the second half of a career/campaign, without having to suspend operations and scour the galaxy for components. As soon as I can find the JH chassis I'm thinking of the following build (or build concept, I guess):ĥ x UAC/2++ w/ 6 tons of ammo (15 AC alphas)ġ8 free tons to fill the remaining 3 energy hardpoints, 2 support hardpoints, and many open crit slots (including 7 per arm) I like engaging from long range with a spotter, so for me the combination of the Annihilator and the UAC/2++ is just nuts.
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